Northwest of your location by the table is your first Gnome #1 Johnny. Clear it out and proceed to the third series of hallways and rooms, where there will be a bunch of statues. Pick up Antons Note on the floor. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. You will not be able to return. If you attack the woodpile in the central room you can find a Wood Plank. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. In the next clown room, enter the bolted door to find another Medkit. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. Walk forward and you'll compete the quest. In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. Youll find the hidden Gnome #35: Falken! Rewards: Hidden Room, Gnome #43: Alexandre, Hockey Tape (Chest). Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. Creators: The Duffer Brothers. If not, do a find-search on this document and figure out where the items you need are. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. The solution is simplekeep them apart and hit them hard. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. Go now back to the door to the mayor's office you ignored before. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). Now head upstairs. Rewards: Hidden Room, Unlocked Room, Gnome #17: Fletch, Money (Locked Chest), Money (Locked Chest), Money (Locked Chest). After you've taken out 1/3rd of its health, you'll need to go around the perimeter setting all the cannons to fire and then hitting the button. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. Back here, you can find Gnome #47: Coleman. It worked for me. Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. She will prep you your special shake, so head back to the Pool. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. You can use your characters to get past a switch puzzle with the doors, and one character will be able to open a door into a room with a chest that has the needed key. You can find them by heading SE through a clearing near the porta-johns. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. On the last floor, you'll encounter the Funhouse Puzzle. The locked door has loot and more enemies. Finding the line too long, head downstairs to Scoops Ahoy. When you've done it right you'll see the door to proceed flips open. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. Fast travel to Hopper's Woods (man, the guy's got the forest named after him?) Last one we're grabbing for now is at the Hospital. He seems like a good kid. After that, the northernmost door will open. If you bought it, you'll still own it, but it will no longer be available for purchase to anyone who hasn't. You'll wrap up the Slumber Party quest. 2023 GAMESPOT, A FANDOM COMPANY. Crafting it will unlock: Before you head to Weathertop, if you go NE of Dustin's house beyond the fence you'll see a gnome. You should let them hit the alarm so the door will open. undamaged item (including handmade items). Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. At the end of the hall is a door you can enter, kill the flayed, and then hack a box to open another door (this leads back to the start of this floor). Now for an interesting puzzle. While you're here, let's continue on some other quest progress. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. Head to the men's changing room. If you've been thorough, you've already got the tuna and mackerel (from the Pool's women's shower room and Weathertop). Next, lets continue the Scoops Troop mission, so head to Starcourt. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. Now open a locked chest in the SE room for some money (this is technically random; you might get a Medkit or other restorative items too). You need tickets to follow him. If you go SE, NE, SE, NE, SE, youll find Gnome #48: Slash. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. The door will re-lock itself later on, forever. Head to Starcourt Mall. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. The math isn't over in the next room (I can see why the pizza place is going out of business). For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. Give the clown here an answer of 2. Inside you'll get a quick cutscene. Stranger Things 3: The Game is the official game of the Netflix series that follows the third season. In the room with the power switch is another Gnome #22: Rutger. Go with Steve to the button, and press F (he won't move). Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. Now move forward. Theres a maze of vents here. Help us fix it by posting in its. After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. Enter and talk to Eleven to surprise Dustin. June 30, 2022 . Now head back towards the main part of the fair. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). You'll need to hit two breakers to make the path forward, but follow the "blood" southeast of the second breaker to find a few rooms with a chest and various destructible objects to loot. Now head in that back room to find Soviet Keycard Lv3. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. Exit the house and head NE to the Pool. ALL RIGHTS RESERVED. Head SW from there to find a question mark leading you into Granny's House. Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. Granny will ask another favour in the basement. Notable ones include Sharp Shooters and Body Armor. Ivan will help you once you smash up the rats in the adjoining rooms. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. Inside the top one room a chest with a Cattle Prod. Inside are more Flayed, a chest with a defibrillator, and the path to the back of the reception desk from the start of this area, where you can hack the panel to access our target's room. Stranger Things 3: The Game > Discusses gerais > Detalhes do tpico. The single breaker on the central pillar controls the room you're in, so flip that and peruse the computer for more info. SoOoOoOoO many russians..FollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.tv/brilu1234 Head back to the Pool and talk to the relevant characters to finish the quest. You can also head to the Electronics Store and head back to the chained door here; inside is an enemy and also another gnome, which you have to reach by getting through the camera maze. The clown here needs the answer of 5. There were 5 numbers listed in Murray's computer, starting in 1, 1. Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. If you take a beeline SW you'll run into Gnome #8 Flynn hiding behind a green station wagon. Bust out them bolt cutters for the bolted door and go inside. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. Immediately head north around the trees here and you'll find a passage around the perimeter fence. Near the pool shed and the edge of the fence is Gnome #4: Indiana. This next room, as crazy as it looks, is impossible to win. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Stage 1: Enjoy The Game. Per page: 15 30 50. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. Youre going to have to complete several puzzles and open several doors along the way before you reach the entrance again. Hit the switch there to complete this half of the puzzle. So this walkthrough guide will help . At a minimum, dont leave here without getting the Squeaky Toy. When youre ready to continue, head on over to Murrays Warehouse from the world map. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. Tuna. After a . To the NE through a wooden door, youll find Robin locked up. Tiny #11: Hess Farm, Hess Farm Barn, NE room. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. You'll see a cutscene, and then need to fight some Bad Dudes. Now enter the lab for Hawkins Lab First Floor. You will not be able to return to the rooms inside it. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. If you do well you'll get five tickets maximum. Now head through the SW locked door. There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). Now enter the conference. Youll have a grid puzzle here. She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. One contains a chest while the other contains a Gnome #16: Drago. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Beyond it you'll see a guy with a quest icon. Dustins House, etc.Head to Dustins room and examine the desk to find Dustins Slammer. Head to Weathertop via the fast travel screen. Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. Go NW in the previous green room. ---------- BOSS FIGHT: MINDFLAYER ----------. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. See the seller's listing for full details. My Lightning Poker (33/36) Unlocks after getting Erica to join your party. Now head through the door to your east, and youll come across a chest containing x3 Random Items. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. That's about it, really. Hit the breaker and then the switch to proceed further. With that done, switch to the Rat, Paper, Scissors quest. Instead of going down it, head back NE to where there's a hack panel, and behind it, some destructible rocks, some rats and Gnome #32: Charlene. Make the fuse, then turn off the power to head back to the Rift Room door. Showing 1 - 7 of 7 comments. Get the last piece of material you need in here, and then head outside to the workbench. While you're here you can first fill in Steve on your discovery of the dictionary to finish The Codebreakers quest, then talk to Robin. Enter Secret Russian Base for a cutscene. Rewards: Hidden Complex, x3 Random Items, Gnome #21: Seth. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. Before you head in, follow the building and fence around the side to find Gnome #34: Arnold. Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. Examine the TV to enter the Void. You'll want to talk to the receptionist to finish off The Golden Gift, then leave. You can spend your extra tickets here on the other items if you wish. Also among them is Murray Bauman, played hilariously by Brett Gelman. There were 5 numbers listed in Murrays computer, starting in 1, 1. 0:58. If you pick 137.6 lbs., shell give you x3 Prize Tickets. Make sure you make two additional ones beyond the one you need to open these doors. I recommend starting from the shows and working your way around clockwise. When you step on the two pressure plates here, you'll start a really annoying puzzle. Enter the wooded door first for a Funhouse Keycard. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. Tiny #10: Hawkins Lab, Hawkins Lab Basement, west end. Fast travel to Starcourt Mall. Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. Now you can move the Mini-Truck again to the entrance of this map. Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. In this map, there will be several red switches that enemies will run to in order to activate alarms. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. Inside is more loot and Gnome #21: Seth. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). This is a dumpster maze. You might want to allow them to hit the alarm, so the door opens up in the back. Hub: Murray's Warehouse. If you follow the information below you should be able to acquire the platinum trophy with ease. Run through the Russian bases as much as you can. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. Hit the switch in the back of the SE room to open a door to the far SE. Steve will join the party, and now we have a full roster. The back door that was locked before is now open! In the chest, to the NW youll find a Random Item. Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. Proceed to the Hess Farm Russian Base. Is the major involved as well? Hawkins seems like a completely normal, boring city. If you talk to the crazy guy in the NW who gave you a trinket earlier, you can get a quest for chewing gum as well. Report back to Steve and you're done with the quest. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. Even if you don't know the combo if you move fast you can see which ones are right by the lights coming on. Dont worry, theres nothing hidden down a wrong path this time. Little sister Erica is gonna' be your ticket in, but you're going to need a few things. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Now we need to gather some items, so first head on over to Dustins House. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. Now, head around the street to the library. Lets over to the Town Hall when ready to start a sidequest. Now backtrack to the keycard door to the NW. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. Stranger Things 3: The Game: Directed by Dave Pottinger. Next, head to Hawkins Lab. Now talk to the scientist and try to head inside. If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. stranger things 3 game murray's warehouse buttons. The Ventilation Shaft HuntSame deal as last time, the order of appearance and not the closest current proximity. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. Note the locked door that cant be opened when Murray is here, well come back to this shortly. the devil's arithmetic full movie; give examples of strategic, tactical and operational plan brainly. Nows a good time to craft your Vault trinket, since we found the Large Magnet. Random murders. You don't actually have to remember their orders, though. Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape, Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain, Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool, Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool.
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