Swarming, pets, class specific abilities all change everything drastically. Also stay away from the center bottom left of the zone. When you come back Re-summon him and he will be your level again. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. Are You Returning to EverQuest II? | EverQuest II You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. Also keep in mind almost everything here summons. This disparity increases with levels. Once that's done, go through the doors and head to the second level. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. They are pretty well all headshotable by 63. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Pathing will get you killed. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The Any commentary is welcome. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. That said, the HAs are the only thing that scale. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. This is a list of all the / type commands which can be used in Everquest. They are in the places where the guards used to be. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. This zone is also a hot zone some times so it can go even faster than it already is. That area is considered Tier 1 for the expansion. Good spots for gaining exp & aa's while AFK? | EverQuest Forums Great post. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Some are also scattered amongst the buildings, just use "Find" to locate them. There are some high level mobs there for the Berserker epic 2.0. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. If you hit "M" you can see your map. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. 1. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. It'll give an Undead oriented hunting guide. Really good guide. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. This amounts to tens of thousands of AA's. When first starting out a healer merc may seem logical, well it's not. If not, stay outside. When you rez your mercenary you will immediately be charged the Upkeep cost on him. Healers have a chance of actually rezzing you! EQNext (EverQuest Next or EQN) has been officially announced! You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. Stay near the zone lines until 85, then push out. You may finish them and have 30-45 minutes to wait. I normally just move a group through various mobs, killing everything. Just be kind and patient. Otherwise, kill puslings and bubonians. Your destination is the top right corner buildings, which contains a ton of animated hands. The north and east pathways are the ones to focus on. Once you are 75, start murdering Giants. The run to it is also very short. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Just be careful as everything has a huge aggro range and the pathing can mess your world up. While it is fastest to level in Hotzones, it is always good to have options on where to level. I don't know personally, just putting it here on their recommendation. 85% of the zone is undead. So much so that I don't even include information on gear until then. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. If you need to learn more about your class, see our Class Guides for builds and info. All of the nameds are completely unlinked from the other mobs. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. When you zone in, the area you are in has mobs level 88-91ish. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. EQ:Leveling :: Wiki :: EverQuest :: ZAM They tank for you, heal for you, or dps for you. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. everquest afk mercenary leveling guide The exp here is good. With EverQuest free to play, returning players can easily add additional accounts. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. All About Mercenaries | EverQuest Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. Everything has changed with the Seeds of Destruction expansion. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. I like to use to portal room for quick evacuation. Let the mercenary do all the work for you. Dive to the bottom and click the big rock. The water and earth giants are the easiest giants, and the fire giants aren't too bad. It is highly recommended that you do this. everquest warrior aa guide - Noble Offshore Inside the hut talk to Mercenary Mdjal to hire a mercenary. How does it help with boxing? Edited in general directions to each zone and a blurb about the benefits of being on a live server. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands Begin murdering worgs, turning the quest in every 20 worgs. At 70 though, it starts to seriously lose it's luster. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Also assuming you don't have access to a Druid or Wizard. This is Tier 4 for Veil so things hit hard, but not that hard. Mobs are spaced out and very glass cannony. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. The key is the respawn time for the zone. There are three total HAs he will give you. You can manage your merc's appearance clothing via your persona window. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. It's called No Heroism Without Fear and begins at Investigator Drolmer. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Friends of mine swear by them though, the Gyrospires especially. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. There is a castle structure there. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). This is due to the way parties divide up exp. Then go and start slaughtering crows, scarecrows, and doombugs. I would recommend this place only if you have a group of actual people. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. everquest afk mercenary leveling guide. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . You won't be able to use it until 10 or 15 respectively, but you don't need it before then. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. You never have to upgrade your Mercenary, he will level with you. Go in all the buildings. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. AFK Pet/Merc Leveling??? - EQ2 Forum Archive @ EQ2Wire The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. One or two nameds are easily accessed from here. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Mercenary Guide | EverQuest 2 Wiki | Fandom In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. per mob. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Very easy to set up a spot and pull away on the gorillas and birds. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). EverQuest Cheats & Guides. This will easily take you to 56-57. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. The final two zones drop Glowing Reis, which gives you good armor from 85-90. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. With a group of three actual players though, you can steamroll this place for GOBS of experience. Murder the "of Fire" mobs from 65 to 68. you will only be able to select an Apprentice Mercenary. I just dislike this place in total. It looks pretty though. I believe the camp is called Library Camp commonly. You will be doing these three HAs on a loop for a while. Most of those pulls will be a pair of light blue conscript mobs. Hardest part of this zone is not dying in the fields. The final reward is Journeyman Rank 5 mercenaries. 38-44 especially will come in a matter of hours. These are also really nice for Rangers to headshot since they are rootable and don't summon. The first camp is in the large room in the bottom right side of the map. Kill bears, wolves, and snakes near the zone line to Blightfire. Also the mercenary will cost the same amount he would to the level that you shrouded to. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month.
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